Archive for the ‘Dissertation Updates’ Category
Dissertation Update Two (DUT)

Alright, well it’s been just over a week since the final version of my paper was submitted for grading. With the end in sight, I suppose it is time for another update. This update does presume some familiarity with the project, so reading the previous update and the project page is recommended.
The testing went reasonably well, many participants who played through the demonstration preferred the adaptive music to a more traditional passive approach. The application also ran correctly in all cases; the adaptive music was consistently successful at matching game events with specific elements of the music. The seamless transitions between sections of the music appeared to go unnoticed by the participants (as they should, since they are supposed to be seamless) and there were a wide range of positive responses to this.
Dissertation Update One (DUO)

This website was created specifically to show off my own work and since my current project is my Master’s Dissertation, I decided that it was about time that I wrote an update. I have been making small updates to the official dissertation page, but that mostly discusses what the project idea is about. It has come time to give an update of the project’s actual progress. For information about the goal of the project check out the aforementioned page, because I won’t be going over that type of thing here.
The first thing to note is that controlling the music and changing game objects based on the musical events are both working features right now. The examples I have running are extremely simple, but more will come. The first screenshot, shown above, shows the early level example. The goal cubes are used to motivate the player through the level, changing the colour of each one by touching it. The visual style is obviously minimalistic, and won’t be changing significantly, but it is all that is needed to demonstrate the project’s goal.