Archive for the ‘Editorial’ Category

Unreal Tournament: The Sports Game

Unreal Main

I will always have a soft spot in my heart for the original Unreal Tournament.  There is something about the original’s unbridled ass-whoopn’ that has never quite been matched by any other game.  The game was violent, blunt, and unforgiving.  The arenas were rough and dark, abandoned structures given a second life as the perfect places to watch competitors fight for their own.

The games that followed (2003, 2004, III, and Championship 1 and 2) never retained that feeling.  The environments became overly intricate, even delicate looking in some instances.  The players went from simply dodging to flipping and twirling off walls.  These are supposed to be hardened warriors, not ballerinas!  Nevertheless, these games have added some great things to the series and still provide a fun, competitive gaming experience despite how far they have strayed from the original game.

Even with the series’ advancements there is one thing, or rather a collection of things, that the Tournament has never gotten: a true sports game treatment.

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The essentials of a game ending

EndingNotApproved

Making it to the end of a game has always been a significant milestone.  Many early arcade games didn’t even have “endings”.  They were often a constant barrage of harder levels until the player finally succumbed to the difficulty and hopefully got their name on the high score sheet.   Most older console games didn’t have the ability to save your progress and provided a limited amount of lives.  So even if a game had a story, getting to the end in single session was challenging, to say the least.

In the time since then gaming has made many changes, including saving, checkpoints, difficulty levels and regenerating health, that have made it somewhat easier to reach a game’s conclusion.  With the popularity of multiplayer, some stories are also getting shorter as more development time is spent focusing on online features.  Some game still make it difficult.  Fallout 3, Oblivion, Far Cry, and now Dragon Age all push the length of a single player story to the extremes.  But the point of this article is not to talk about how the difficulty of games has changed.

The point is that reaching the end of a game usually takes a certain amount of dedication from the player and it should be a momentous occasion. Unfortunately, sometimes it is not.  An unsatisfying ending can really tarnish an otherwise good game.  So I’m going to take some time to jot down my thoughts on what a good ending should have.

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I won’t buy it, but I support the idea of DJ Hero

DJHero

It is important to know that I am a big fan of Harmonix and my music gaming platform (yes, platform) of choice is the Rock Band series.  I have also played several of the post-Harmonix Guitar Hero games, but they just don’t provide the same level of enjoyment for me.  It is also important to know that as much as I have enjoyed these types of rhythm games, there is no doubt in my mind that the video game market is seeing a few too many of them right now.

I also haven’t played DJ Hero.

So then why am I writing about DJ Hero?  I am writing because of all of the new music titles being released since The Beatles: Rock Band, this is the most interesting idea.

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